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Unity Further Supports Creators Across the Game Development Cycle With New AI Features, A First Look at Unity 6, and The Debut of Unity Cloud

SAN FRANCISCO–(BUSINESS WIRE)–$U #crossplatformUnity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, unveiled a slate of new AI innovations and platform updates to better support how game developers realize their vision and run successful games at its annual developer conference, Unite. This includes early access availability to Unity Muse, a suite of AI-powered features to simplify content creation; a first look at Unity 6, Unity’s next major software release coming in 2024 (formerly known as 2023 LTS); and the announcement of Unity Cloud, a platform of connected products and services to help developers organize content across projects and pipelines.

Earlier this year, Unity announced the launch of AI-powered platforms Unity Muse and Unity Sentis in closed beta. Today, Unity Muse is launching in early access, offering an ever-expanding suite of features that aims to simplify content creation:

  • Muse Chat to source answers and resources across Unity and to get usable code
  • Muse Sprite to generate 2D sprites and multiple variations
  • Muse Texture to generate high-quality 2D and 3D ready textures

Sprite and Texture are powered by a custom-built deep learning model trained entirely on data and images that Unity owns or has licensed. This ensures the datasets do not contain any people, logos, or recognizable artistic styles.

Unity Muse is available for $30/month as a standalone product, and subscribers will also get priority access to upcoming features in pre-release, such as Muse Animate, which allows developers to set characters in motion without code; Muse Behavior, which lets developers set up character interactions; and Muse Sketch, a 3D canvas for rapid prototyping and team collaboration. For more information on Unity Muse, visit http://unity.com/products/muse.

While Unity Muse helps improve developers’ workflows, Unity Sentis enables developers to bring complex AI data models into the Unity Runtime to help solve complicated tasks and create new functionality in a game using AI models. Now in open beta, Unity Sentis will be launched in general availability with Unity 6 in 2024.

Unity 6 is Unity’s next major software release coming in 2024. Unity 6 aims to deliver advanced visuals with substantial performance enhancements, accelerated multiplayer game creation and scale, and the ability to help developers push the boundaries of what’s possible with more AI support, next-level mobile features, and innovative VR device support. Unity 6 will push the visual quality scale to create larger, richer worlds as efficiently as possible. To learn more about Unity 6, visit the Unity Blog.

“We are here to help developers build amazing games and find success,” says Marc Whitten, President Create, Unity. “Central to our work is their feedback. They tell us where we are helping them and they tell us when there is more work to do. In Unity 6, this means focusing on performance and workflow improvements. In AI, it means working to make sure they have tools to build more, faster. We want to be a true partner, addressing our creators’ needs at any point of their game development lifecycle.”

Additionally, Unity introduced Unity Cloud, which is a new set of connected tools that support how developers work together, organizing content across projects and pipelines and bringing order to the complexities of the development lifecycle. Now in early access, Unity Cloud offers new capabilities for collaboration, asset management, and team administration. Integrations between Asset Manager, Version Control, and the Unity Editor (or other engines) ease content workflows between teams and across the development lifecycle. All Unity Personal, Pro, Enterprise and Industry subscribers will now have access to Unity Cloud. To learn more, visit https://unity.com/products/unity-cloud.

Earlier this year, Unity announced platform support for Apple Vision Pro at Apple’s Worldwide Developers Conference (WWDC) with the introduction of PolySpatial. Since then, developers from 145 countries participated and provided feedback during the closed beta period. Starting today, Unity is opening up its visionOS beta program that includes access to Unity PolySpatial to all Unity Pro, Enterprise, and Industry subscribers*, enabling creators to build a new generation of spatial applications for Apple Vision Pro using Unity’s Editor and Runtime. To learn more, visit http://unity.com/spatial.

To learn more about the announcements made at Unite 2023, please visit the Unity Blog.

About Unity

Unity is the world’s leading platform for creating and growing interactive, real-time 3D (“RT3D”) content and experiences. Our comprehensive set of software and AI solutions supports content creators of all sizes through the entire development lifecycle as they build, run, and grow immersive, real-time 2D and 3D content and experiences for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. For more information, visit Unity.com.

Forward-Looking Statements

This press release contains “forward-looking statements,” as that term is defined under federal securities laws, including, but not limited to, statements regarding Unity’s third quarter 2023 financial results; Unity being well-positioned to continue enhancing its platform, strengthening its community of customers, developers and partners and focusing on its growth and profitability goals; and the expectation for a seamless transition and the Company’s ability to execute on its strategy. The words “believe,” “may,” “will,” “estimate,” “continue,” “intend,” “expect,” “plan,” “project,” and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Risks include, but are not limited to: (i) the ability to successfully transition executive leadership, (ii) Unity’s ability to maintain and establish favorable relationships with developers; (iii) the impact of macroeconomic conditions, such as inflation and actions taken by central banks to counter inflation, liquidity concerns and failures of banks and other financial institutions, and potential economic recession, on Unity’s business, as well as its customers, prospects, partners, and service providers; (iv) Unity’s ability to achieve and sustain profitability; (v) Unity’s ability to retain existing customers and expand the use of its platform; (vi) Unity’s ability to further expand into new industries and attract new customers; (vii) the impact of any changes of terms of service, policies or technical requirements from operating system platform providers or application stores which may result in changes to Unity’s or its customers’ business practices; (viii) Unity’s ability to maintain favorable relationships with hardware, operating system, device, game console and other technology providers; (ix) Unity’s ability to compete effectively in the markets in which we participate; (x) breaches in Unity’s security measures, unauthorized access to its platform, its data, or Unity’s customers’ or other users’ personal data; (xi) Unity’s ability to manage growth effectively; (xii) the rapidly changing and increasingly stringent laws, contractual obligations and industry standards that relate to privacy, data security and the protection of children; (xiii) Unity’s ability to successfully integrate ironSource’s technology and business and realize the intended benefits from the ironSource merger, and related costs and expenses, and (xiv) Unity’s ability to leverage its offerings as a result of the rise of generative AI technologies. Further information on these and additional risks that could affect Unity’s results is included in Unity’s filings with the Securities and Exchange Commission (SEC), including its Quarterly Report on Form 10-Q filed with the SEC on August 2, 2023, and other reports that we have filed or may file with the SEC from time to time, which could cause actual results to vary from expectations. Copies of reports filed with the SEC are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this release except as required by law.

*Only in participating countries where PolySpatial is available

Contacts

Kelly Ekins

Director, Global PR Games

kelly.ekins@unity3d.com

Shirley Chu

Sr. PR Manager

shirley.chu@unity3d.com

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